AI Insights · Timothy · January 2023
Top 5 Otome Games on Android in the US: Q4 2022 Performance
Discover the performance trends of the top 5 Otome games on Android in the United States during Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 Otome games on the Android platform in the United States displayed varying performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Obey Me! Anime Otome Sim Game from NTT SOLMARE CORPORATION experienced significant fluctuations in weekly revenue, peaking at approximately $98K in the final week of December. Weekly downloads showed a consistent upward trend, starting at around 2.2K in late September and reaching 4.8K by the end of December. The game maintained a stable number of active users, with a slight increase from 36.3K to 38.6K over the quarter.
Disney Twisted-Wonderland from Aniplex Inc. saw its weekly revenue fluctuate, with a notable peak of $49K in mid-December. Weekly downloads remained relatively steady, averaging around 1.3K to 1.5K throughout the quarter. Unfortunately, no data on active users was available for this game.
Ensemble Stars Music from Eureka Creation Limited had a varied performance in terms of weekly revenue, which peaked at $45K in early October and saw another peak of $37K in mid-December. Weekly downloads were relatively stable, with a noticeable increase to 2.5K in the final week of December. The game’s active users fluctuated, starting at around 8K in late September and ending at approximately 8.1K by the end of December.
Loveverse from LoveverseTeam showed a steady increase in weekly revenue, reaching up to $30K in late October. However, weekly downloads saw a decline, starting at around 4.9K in late September and dropping to about 1.7K in early December before bouncing back to 4.9K by the end of the month. There was no active user data available for this application.
Tears of Themis from COGNOSPHERE PTE. LTD. experienced fluctuations in weekly revenue, peaking at approximately $27K in early November. Weekly downloads data was sparse, with only a few weeks showing download numbers, such as 974 in mid-October. The game’s active users remained relatively stable, with a slight decrease from 5.3K in late September to 4.9K by the end of December.
These insights are based on data from Sensor Tower. For more comprehensive insights and trends, you can visit Sensor Tower's platform.